![simpleplanes planes simpleplanes planes](https://www.largescaleplanes.com/articles/images/2458/2458-1.jpg)
![simpleplanes planes simpleplanes planes](https://jundroo.blob.core.windows.net/simpleplanes/GameData/aircraft/722/BW1uir-UserView-0.png)
#SIMPLEPLANES PLANES MOD#
There are a few special components defined in the API that, if attached to a game object being saved, will be handled in a special way by the mod tools. As long as the name of the mod doesn't change, the existing item should be updated.
#SIMPLEPLANES PLANES MODS#
Before any of your mods can be publicly listed in the workshop, you will need to accept Steam's subscriber agreement. Once enabled, a couple new options should show up in the bottom left.If a red indicator and/or errors appear, you will need to fix these before uploading to the Steam Workshop. If the mod is successfully enabled it should have a green indicator on the mod's button on the left and no errors should show up in the mod description area.Click on the 'Enable' button below the mod description.Select your mod by clicking on the button with the mod's name on the left.From here there should be a list of mods on the left. Clicking this will take you to the mods page. There should be a 'Mods' button on the main menu.On Windows, this should default to the mod directory for SimplePlanes (%userprofile%appdatalocallowJundrooSimplePlanesMods). This will prompt you where to save the mod. Click the 'Save Mod - Steam Workshop' button.Hover over the field labels for additional tooltip info. Most fields should be fairly self explanatory. Fill out the 'Steam Workshop Info' section in the mod builder window for your mod.
![simpleplanes planes simpleplanes planes](https://cdn.discordapp.com/attachments/698035401591357491/757057027297247232/Screenshot_20200916-172626_SimplePlanes.jpg)
If you have a mod project and are ready to upload the mod to the Steam Workshop, here is how: